Being the main protagonist of Super Mario 3D World, Mario is the most balancedcharacter of the whole group and therefore has no special abilities, but that doesn't mean he should be forgotten. In fact, he is perfect for all of those who are new to the series and he also can make things quite easier in a variety of levels players will unavoidably come across.
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Choosing Mario tomake progress through the different worlds can significantly improve the chances of getting closer to the checkpoint, but itiscrucial to also learnthe skill of momentum and use it to avoid losing a life.
World 3-2: Chain-Link Charge
Maneuvering through chain-link fences can be a real challenge, so using a well-balanced character like Mario can make this task a lot easier. It is the least favorite level for many gamers and there's a good reason for this.
In order to get to the flag checkpoint, players need to avoid moving faces or risk the chance of dying. Playing with Mario will increase the chance of getting to the checkpoint since he is that one character that has it all, and the main focus should be on the perfect timing.
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World 4-3: Beep BlockSkyway
This level can be difficult, so one of the tricksis toplay usingMario and use the music to your advantage. Follow thenotesand make sure to jump onto the blocks according to the beat. It should be synchronized, and once a certain beat appears, a blue or red block will be shown, making an ideal pathto progress further.
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Playing with Mario in this world can make jumping a bit easier since he is a balanced character, and all players need to do is focus on keeping up with the rhythm of the music and collecting those double cherries along the way.
World 5-7: Searchlight Sneak
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In a mission to avoid getting spotted bythose searchlights, players need to move slowly in the shadow. One of the ways not to trigger the lights and make Bullet Bills chase youis to use Mario and patiently sneakacross the platforms.
The fun way to approach this level is to speedrun through it and make Bullet Bills do the chase since they will need to get activated near the end of the level in order to make jumps onto the next platforms and break certain walls.
World 6-3: Hands-On Hall
Another great example of where Mario can be useful isin this traditional Japanese dojo level, mainly in the second part of the stage.
It can be tricky to get to the top of the dungeon with all the enemies and spikey obstacles gettingin the way, so the best recommendation is to use Mario and mainly focus on avoiding spikes and Goombas for the successful flag checkpointlading.
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World 8-1: Spiky Spike Bridge
Being one of the hardest levels in the game, Spiky Spike Bridge is way easier to complete while using Mario as a character. It is a clear reminder that Bowseris the one who has built thistheme park, while Mario is surrounded by thousands of spikey platforms he needs to get through.
In this segment, players can use Mario's balanced jumps and running speed to their advantage and pay attention to avoid spikes and obstacles.
World Castle-3: Red-Hot Run
Spikeypannel obstaclescan be a bit frustrating to avoid, but with Mario, the real trick is to get to the finish line in a certain period of time.
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It might sound easy, and with a little bit of exploration and practice, it can be. All that is needed to make it through Red-Hot Run is Mario's speed and high jumps.
World Bowser-7: Grumblump Inferno
Even though this levelis pure agony, it can be successfully completed with Mario if attention is paid to staying on cubes the entire time.
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It progressively gets harder as it goes on, so once the pattern is discovered, players can make those quick jumps with Mario from one side of the square to another and stay on the cube while it's continuously rolling. One of the tricks is to be aware of depth perception and pay attention to momentum and timing.
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World Star-1: Rainbow Run
Some of the rotating rainbow platforms will rotate horizontally, while others will rotate vertically, with the laser waves making it difficult to pass by.
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With Mario, the big focus will be on catching the ideal momentum for jumping across the rotating platforms whileusing the benefit of high and fast jumps. The rainbow platforms will get significantly smaller, so Mario's perfect jumps will do the trick.
World Star-3: Rolling Ride Run
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Rolling Ride Run is one of the most annoying levels in the game, butMarioisreally helpful here. Moving cylinder platforms are quite difficult to manage since once they only move by standing onone side of them.
The best advice is to use Mario's balanced ability to go as fast or as slow as required, and that way keep the balance, while also moving the cylinders in the right direction.
World Crown: Champion's Road
Champion's Roadcan also be completed using Mario as a playable character. There's no doubt it is stressful to get to the checkpoint, but it's highly manageable with Mario's balanced running speed and jumps that don't take a lot of time.
The best way to approach this hard level is with a lot of patience and make sure to equip Mario withthe Cat Suit for pouncing on enemies.
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